Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

This commit is contained in:
Rémi Verschelde 2021-05-04 14:41:06 +02:00
parent 64a63e0861
commit b5e1e05ef2
No known key found for this signature in database
GPG key ID: C3336907360768E1
1439 changed files with 1 additions and 34187 deletions

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@ -162,7 +162,6 @@ String NativeScript::get_script_class_icon_path() const {
}
bool NativeScript::can_instance() const {
NativeScriptDesc *script_data = get_script_desc();
#ifdef TOOLS_ENABLED
@ -200,7 +199,6 @@ StringName NativeScript::get_instance_base_type() const {
}
ScriptInstance *NativeScript::instance_create(Object *p_this) {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
@ -327,7 +325,6 @@ void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
Set<MethodInfo> signals_;
while (script_data) {
for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
signals_.insert(S->get().signal);
}
@ -367,7 +364,6 @@ void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
Set<MethodInfo> methods;
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
methods.insert(E->get().info);
}
@ -412,7 +408,6 @@ String NativeScript::get_method_documentation(const StringName &p_method) const
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
if (method) {
@ -431,7 +426,6 @@ String NativeScript::get_signal_documentation(const StringName &p_signal_name) c
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");
while (script_data) {
Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
if (signal) {
@ -450,7 +444,6 @@ String NativeScript::get_property_documentation(const StringName &p_path) const
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
if (property) {
@ -464,7 +457,6 @@ String NativeScript::get_property_documentation(const StringName &p_path) const
}
Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (lib_path.empty() || class_name.empty() || library.is_null()) {
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
@ -619,10 +611,8 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
if (E) {
godot_variant result;
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
@ -671,11 +661,9 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c
}
Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
*r_is_valid = true;
@ -696,7 +684,6 @@ bool NativeScriptInstance::has_method(const StringName &p_method) const {
}
Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
@ -793,11 +780,9 @@ Ref<Script> NativeScriptInstance::get_script() const {
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
switch (E->get().rpc_mode) {
@ -827,11 +812,9 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
if (E) {
switch (E.get().rset_mode) {
@ -890,7 +873,6 @@ void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method,
}
NativeScriptInstance::~NativeScriptInstance() {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
if (!script_data)
@ -899,7 +881,6 @@ NativeScriptInstance::~NativeScriptInstance() {
script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
if (owner) {
script->owners_lock.lock();
script->instance_owners.erase(owner);
script->owners_lock.unlock();
@ -909,16 +890,13 @@ NativeScriptInstance::~NativeScriptInstance() {
NativeScriptLanguage *NativeScriptLanguage::singleton;
void NativeScriptLanguage::_unload_stuff(bool p_reload) {
Map<String, Ref<GDNative>> erase_and_unload;
for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) {
String lib_path = L->key();
Map<StringName, NativeScriptDesc> classes = L->get();
if (p_reload) {
Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
Ref<GDNative> gdn;
@ -948,7 +926,6 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
}
for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
// free property stuff first
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
if (P.get().getter.free_func)
@ -1014,13 +991,10 @@ NativeScriptLanguage::NativeScriptLanguage() {
}
NativeScriptLanguage::~NativeScriptLanguage() {
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> lib = L->get();
// only shut down valid libs, duh!
if (lib.is_valid()) {
// If it's a singleton-library then the gdnative module
// manages the destruction at engine shutdown, not NativeScript.
if (!lib->get_library()->is_singleton()) {
@ -1046,7 +1020,6 @@ void _add_reload_node() {
}
void NativeScriptLanguage::init() {
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
List<String> args = OS::get_singleton()->get_cmdline_args();
@ -1260,7 +1233,6 @@ void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p
}
int NativeScriptLanguage::register_binding_functions(godot_instance_binding_functions p_binding_functions) {
// find index
int idx = -1;
@ -1323,7 +1295,6 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
}
if (!(*binding_data)[p_idx]) {
const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());
// no binding data yet, soooooo alloc new one \o/
@ -1334,7 +1305,6 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
}
void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
Vector<void *> *binding_data = new Vector<void *>;
binding_data->resize(binding_functions.size());
@ -1349,7 +1319,6 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
}
void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
if (!p_data)
return;
@ -1370,7 +1339,6 @@ void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
}
void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data)
@ -1392,7 +1360,6 @@ void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_objec
}
bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data)
@ -1560,13 +1527,11 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) {
if (L->get().is_null()) {
continue;
}
if (L->get()->is_initialized()) {
void *proc_ptr;
Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
@ -1656,7 +1621,6 @@ void NativeReloadNode::_notification(int p_what) {
switch (p_what) {
case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
if (unloaded)
break;
#ifndef NO_THREADS
@ -1665,7 +1629,6 @@ void NativeReloadNode::_notification(int p_what) {
NSL->_unload_stuff(true);
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> gdn = L->get();
if (gdn.is_null()) {
@ -1693,7 +1656,6 @@ void NativeReloadNode::_notification(int p_what) {
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
if (!unloaded)
break;
#ifndef NO_THREADS
@ -1701,7 +1663,6 @@ void NativeReloadNode::_notification(int p_what) {
#endif
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> gdn = L->get();
if (gdn.is_null()) {