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[HTML5] Implement fullscreenchange in JS library.
Removes more emscripten HTML5 library dependencies.
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4 changed files with 22 additions and 18 deletions
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@ -78,8 +78,7 @@ private:
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static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
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// events
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static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
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static void fullscreen_change_callback(int p_fullscreen);
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static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
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static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
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static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
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