Removed unused variables (first pass)

Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
This commit is contained in:
Rémi Verschelde 2016-07-03 23:19:22 +02:00
parent 1b9433594e
commit b6ac91c0e6
13 changed files with 20 additions and 100 deletions

View file

@ -449,57 +449,21 @@ static Ref<Reference> _get_parent_class(GDCompletionContext& context) {
}
String base=context._class->extends_class[0];
const GDParser::ClassNode *p = context._class->owner;
Ref<GDScript> base_class;
#if 0
while(p) {
if (p->subclasses.has(base)) {
if (context._class->extends_class.size()>1) {
return REF();
base_class=p->subclasses[base];
break;
}
p=p->_owner;
}
#endif
if (base_class.is_valid()) {
#if 0
for(int i=1;i<context._class->extends_class.size();i++) {
//if not found, try engine classes
if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
String subclass=context._class->extends_class[i];
if (base_class->subclasses.has(subclass)) {
base_class=base_class->subclasses[subclass];
} else {
//print_line("Could not find subclass: "+subclass);
return _get_type_from_class(context); //fail please
}
}
script=base_class;
#endif
} else {
if (context._class->extends_class.size()>1) {
return REF();
}
//if not found, try engine classes
if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
return REF();
}
int base_idx = GDScriptLanguage::get_singleton()->get_global_map()[base];
native = GDScriptLanguage::get_singleton()->get_global_array()[base_idx];
return native;
return REF();
}
int base_idx = GDScriptLanguage::get_singleton()->get_global_map()[base];
native = GDScriptLanguage::get_singleton()->get_global_array()[base_idx];
return native;
}
@ -2100,10 +2064,8 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No
}
Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base_path, Object*p_owner, List<String>* r_options, String &r_call_hint) {
//print_line( p_code.replace(String::chr(0xFFFF),"<cursor>"));
GDParser p;
//Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
Error err = p.parse(p_code,p_base_path,false,"",true);
bool isfunction=false;
@ -2204,7 +2166,6 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
if (code!="") {
//if there is code, parse it. This way is slower but updates in real-time
GDParser p;
//Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
Error err = p.parse(scr->get_source_code(),scr->get_path().get_base_dir(),true,"",false);