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basis_universal: Update to upstream commit from Jan 4, 2020
BinomialLLC/basis_universal@895ee8ee7e.
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19 changed files with 3971 additions and 458 deletions
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@ -31,42 +31,64 @@ namespace basist
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// fully opaque (255) alpha channel.
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// - The PVRTC1 texture formats only support power of 2 dimension .basis files, but this may be relaxed in a future version.
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// - The PVRTC1 transcoders are real-time encoders, so don't expect the highest quality. We may add a slower encoder with improved quality.
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enum transcoder_texture_format
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// - These enums must be kept in sync with Javascript code that calls the transcoder.
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enum class transcoder_texture_format
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{
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// Compressed formats
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// ETC1-2
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cTFETC1, // Opaque only, returns RGB or alpha data if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFETC2, // Opaque+alpha, ETC2_EAC_A8 block followed by a ETC1 block, alpha channel will be opaque for opaque .basis files
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cTFETC1_RGB = 0, // Opaque only, returns RGB or alpha data if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFETC2_RGBA = 1, // Opaque+alpha, ETC2_EAC_A8 block followed by a ETC1 block, alpha channel will be opaque for opaque .basis files
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// BC1-5, BC7
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cTFBC1, // Opaque only, no punchthrough alpha support yet, transcodes alpha slice if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFBC3, // Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files
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cTFBC4, // Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFBC5, // XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255's)
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cTFBC7_M6_OPAQUE_ONLY, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. Highest quality of all the non-ETC1 formats.
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cTFBC7_M5, // Opaque+alpha, alpha channel will be opaque for opaque .basis files
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// BC1-5, BC7 (desktop, some mobile devices)
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cTFBC1_RGB = 2, // Opaque only, no punchthrough alpha support yet, transcodes alpha slice if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFBC3_RGBA = 3, // Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files
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cTFBC4_R = 4, // Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFBC5_RG = 5, // XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255's)
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cTFBC7_M6_RGB = 6, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. Highest quality of all the non-ETC1 formats.
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cTFBC7_M5_RGBA = 7, // Opaque+alpha, alpha channel will be opaque for opaque .basis files
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// PVRTC1 4bpp
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cTFPVRTC1_4_RGB, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format.
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cTFPVRTC1_4_RGBA, // Opaque+alpha, most useful for simple opacity maps. If .basis file doens't have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format.
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// PVRTC1 4bpp (mobile, PowerVR devices)
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cTFPVRTC1_4_RGB = 8, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format.
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cTFPVRTC1_4_RGBA = 9, // Opaque+alpha, most useful for simple opacity maps. If .basis file doens't have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format.
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// ASTC
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cTFASTC_4x4, // Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions.
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// ASTC (mobile, Intel devices, hopefully all desktop GPU's one day)
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cTFASTC_4x4_RGBA = 10, // Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions.
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// ATC
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cTFATC_RGB, // Opaque, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. ATI ATC (GL_ATC_RGB_AMD)
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cTFATC_RGBA_INTERPOLATED_ALPHA, // Opaque+alpha, alpha channel will be opaque for opaque .basis files. ATI ATC (ATC_RGBA_INTERPOLATED_ALPHA_AMD)
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// ATC (mobile, Adreno devices, this is a niche format)
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cTFATC_RGB = 11, // Opaque, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. ATI ATC (GL_ATC_RGB_AMD)
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cTFATC_RGBA = 12, // Opaque+alpha, alpha channel will be opaque for opaque .basis files. ATI ATC (GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
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cTFTotalBlockTextureFormats,
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// FXT1 (desktop, Intel devices, this is a super obscure format)
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cTFFXT1_RGB = 17, // Opaque only, uses exclusively CC_MIXED blocks. Notable for having a 8x4 block size. GL_3DFX_texture_compression_FXT1 is supported on Intel integrated GPU's (such as HD 630).
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// Punch-through alpha is relatively easy to support, but full alpha is harder. This format is only here for completeness so opaque-only is fine for now.
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// See the BASISU_USE_ORIGINAL_3DFX_FXT1_ENCODING macro in basisu_transcoder_internal.h.
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cTFPVRTC2_4_RGB = 18, // Opaque-only, almost BC1 quality, much faster to transcode and supports arbitrary texture dimensions (unlike PVRTC1 RGB).
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cTFPVRTC2_4_RGBA = 19, // Opaque+alpha, slower to encode than cTFPVRTC2_4_RGB. Premultiplied alpha is highly recommended, otherwise the color channel can leak into the alpha channel on transparent blocks.
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cTFETC2_EAC_R11 = 20, // R only (ETC2 EAC R11 unsigned)
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cTFETC2_EAC_RG11 = 21, // RG only (ETC2 EAC RG11 unsigned), R=opaque.r, G=alpha - for tangent space normal maps
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// Uncompressed (raw pixel) formats
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cTFRGBA32 = cTFTotalBlockTextureFormats, // 32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte.
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cTFRGB565, // 166pp RGB image stored in raster (not block) order in memory, R at bit position 11
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cTFBGR565, // 16bpp RGB image stored in raster (not block) order in memory, R at bit position 0
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cTFRGBA4444, // 16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0
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cTFRGBA32 = 13, // 32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte.
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cTFRGB565 = 14, // 166pp RGB image stored in raster (not block) order in memory, R at bit position 11
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cTFBGR565 = 15, // 16bpp RGB image stored in raster (not block) order in memory, R at bit position 0
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cTFRGBA4444 = 16, // 16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0
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cTFTotalTextureFormats
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cTFTotalTextureFormats = 22,
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// Old enums for compatibility with code compiled against previous versions
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cTFETC1 = cTFETC1_RGB,
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cTFETC2 = cTFETC2_RGBA,
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cTFBC1 = cTFBC1_RGB,
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cTFBC3 = cTFBC3_RGBA,
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cTFBC4 = cTFBC4_R,
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cTFBC5 = cTFBC5_RG,
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cTFBC7_M6_OPAQUE_ONLY = cTFBC7_M6_RGB,
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cTFBC7_M5 = cTFBC7_M5_RGBA,
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cTFASTC_4x4 = cTFASTC_4x4_RGBA,
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cTFATC_RGBA_INTERPOLATED_ALPHA = cTFATC_RGBA,
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};
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uint32_t basis_get_bytes_per_block(transcoder_texture_format fmt);
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@ -74,10 +96,16 @@ namespace basist
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bool basis_transcoder_format_has_alpha(transcoder_texture_format fmt);
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basisu::texture_format basis_get_basisu_texture_format(transcoder_texture_format fmt);
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const char* basis_get_texture_type_name(basis_texture_type tex_type);
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bool basis_transcoder_format_is_uncompressed(transcoder_texture_format tex_type);
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bool basis_block_format_is_uncompressed(block_format tex_type);
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uint32_t basis_get_uncompressed_bytes_per_pixel(transcoder_texture_format fmt);
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uint32_t basis_get_block_width(transcoder_texture_format tex_type);
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uint32_t basis_get_block_height(transcoder_texture_format tex_type);
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// Returns true if the specified format was enabled at compile time.
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bool basis_is_format_supported(transcoder_texture_format tex_type);
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class basisu_transcoder;
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// This struct holds all state used during transcoding. For video, it needs to persist between image transcodes (it holds the previous frame).
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@ -111,7 +139,7 @@ namespace basist
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bool decode_tables(const uint8_t *pTable_data, uint32_t table_data_size);
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bool transcode_slice(void *pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t *pImage_data, uint32_t image_data_size, block_format fmt,
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uint32_t output_block_or_pixel_stride_in_bytes, bool wrap_addressing, bool bc1_allow_threecolor_blocks, const basis_file_header &header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
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uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const basis_file_header &header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
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basisu_transcoder_state *pState = nullptr, bool astc_transcode_alpha = false, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0);
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private:
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@ -276,9 +304,6 @@ namespace basist
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enum
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{
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// PVRTC1: texture will use wrap addressing vs. clamp (most PVRTC viewer tools assume wrap addressing, so we default to wrap although that can cause edge artifacts)
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cDecodeFlagsPVRTCWrapAddressing = 1,
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// PVRTC1: decode non-pow2 ETC1S texture level to the next larger power of 2 (not implemented yet, but we're going to support it). Ignored if the slice's dimensions are already a power of 2.
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cDecodeFlagsPVRTCDecodeToNextPow2 = 2,
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@ -292,7 +317,7 @@ namespace basist
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// The output buffer contains alpha endpoint/selector indices.
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// Used internally when decoding formats like ASTC that require both color and alpha data to be available when transcoding to the output format.
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cDecodeFlagsOutputHasAlphaIndices = 16,
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cDecodeFlagsOutputHasAlphaIndices = 16
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};
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// transcode_image_level() decodes a single mipmap level from the .basis file to any of the supported output texture formats.
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@ -311,7 +336,7 @@ namespace basist
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uint32_t image_index, uint32_t level_index,
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void *pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
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transcoder_texture_format fmt,
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uint32_t decode_flags = cDecodeFlagsPVRTCWrapAddressing, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state *pState = nullptr, uint32_t output_rows_in_pixels = 0) const;
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uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state *pState = nullptr, uint32_t output_rows_in_pixels = 0) const;
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// Finds the basis slice corresponding to the specified image/level/alpha params, or -1 if the slice can't be found.
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int find_slice(const void *pData, uint32_t data_size, uint32_t image_index, uint32_t level_index, bool alpha_data) const;
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@ -327,7 +352,7 @@ namespace basist
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// - basisu_transcoder_init() must have been called first to initialize the transcoder lookup tables before calling this function.
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bool transcode_slice(const void *pData, uint32_t data_size, uint32_t slice_index,
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void *pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
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block_format fmt, uint32_t output_block_stride_in_bytes, uint32_t decode_flags = cDecodeFlagsPVRTCWrapAddressing, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state * pState = nullptr, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0) const;
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block_format fmt, uint32_t output_block_stride_in_bytes, uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state * pState = nullptr, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0) const;
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private:
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mutable basisu_lowlevel_transcoder m_lowlevel_decoder;
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