Add animation reset track feature

As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
This commit is contained in:
Pedro J. Estébanez 2020-12-20 11:46:44 +01:00
parent 1f52782bbb
commit b7367ac426
12 changed files with 300 additions and 81 deletions

View file

@ -1419,6 +1419,17 @@ int EditorNode::_save_external_resources() {
return saved;
}
static void _reset_animation_players(Node *p_node, List<Ref<AnimatedValuesBackup>> *r_anim_backups) {
for (int i = 0; i < p_node->get_child_count(); i++) {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(p_node->get_child(i));
if (player && player->is_reset_on_save_enabled() && player->can_apply_reset()) {
Ref<AnimatedValuesBackup> old_values = player->apply_reset();
r_anim_backups->push_back(old_values);
}
_reset_animation_players(p_node->get_child(i), r_anim_backups);
}
}
void EditorNode::_save_scene(String p_file, int idx) {
Node *scene = editor_data.get_edited_scene_root(idx);
@ -1433,6 +1444,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
editor_data.apply_changes_in_editors();
List<Ref<AnimatedValuesBackup>> anim_backups;
_reset_animation_players(scene, &anim_backups);
_save_default_environment();
_set_scene_metadata(p_file, idx);
@ -1480,6 +1493,11 @@ void EditorNode::_save_scene(String p_file, int idx) {
_save_external_resources();
editor_data.save_editor_external_data();
for (List<Ref<AnimatedValuesBackup>>::Element *E = anim_backups.front(); E; E = E->next()) {
E->get()->restore();
}
if (err == OK) {
scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file));
if (idx < 0 || idx == editor_data.get_edited_scene()) {