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Fix few bugs in visual shader expressions
Fixed few bugs in visual shader expressions
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339b64697c
commit
b74f1abd25
2 changed files with 17 additions and 2 deletions
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@ -1454,6 +1454,17 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
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}
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}
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int preview_port = node->get_output_port_for_preview();
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if (preview_port != -1) {
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if (preview_port == p_port) {
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undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", -1);
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undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
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} else if (preview_port > p_port) {
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undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port - 1);
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undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
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}
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}
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undo_redo->add_do_method(node.ptr(), "remove_output_port", p_port);
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undo_redo->add_undo_method(node.ptr(), "add_output_port", p_port, (int)node->get_output_port_type(p_port), node->get_output_port_name(p_port));
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