Metal: Ensure baking to binary sets minimum target OS

Co-authored-by: Travis Lange <travislange12@gmail.com>
This commit is contained in:
Stuart Carnie 2025-09-05 10:05:29 +10:00
parent 6c9aa4c7d3
commit b7aac81366
14 changed files with 250 additions and 44 deletions

View file

@ -54,7 +54,7 @@ bool ShaderBakerExportPlugin::_is_active(const Vector<String> &p_features) const
return RendererSceneRenderRD::get_singleton() != nullptr && RendererRD::MaterialStorage::get_singleton() != nullptr && p_features.has("shader_baker");
}
bool ShaderBakerExportPlugin::_initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
bool ShaderBakerExportPlugin::_initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features, const Ref<EditorExportPreset> &p_preset) {
Variant driver_variant = GLOBAL_GET("rendering/rendering_device/driver." + p_platform->get_os_name().to_lower());
if (!driver_variant.is_string()) {
driver_variant = GLOBAL_GET("rendering/rendering_device/driver");
@ -67,7 +67,7 @@ bool ShaderBakerExportPlugin::_initialize_container_format(const Ref<EditorExpor
for (Ref<ShaderBakerExportPluginPlatform> platform : platforms) {
if (platform->matches_driver(shader_container_driver)) {
shader_container_format = platform->create_shader_container_format(p_platform);
shader_container_format = platform->create_shader_container_format(p_platform, get_export_preset());
ERR_FAIL_NULL_V_MSG(shader_container_format, false, "Unable to create shader container format for the export platform.");
return true;
}
@ -99,7 +99,7 @@ bool ShaderBakerExportPlugin::_begin_customize_resources(const Ref<EditorExportP
return false;
}
if (!_initialize_container_format(p_platform, p_features)) {
if (!_initialize_container_format(p_platform, p_features, get_export_preset())) {
return false;
}

View file

@ -38,7 +38,7 @@ class ShaderBakerExportPluginPlatform : public RefCounted {
GDCLASS(ShaderBakerExportPluginPlatform, RefCounted);
public:
virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) = 0;
virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) = 0;
virtual bool matches_driver(const String &p_driver) = 0;
virtual ~ShaderBakerExportPluginPlatform() {}
};
@ -82,7 +82,7 @@ protected:
virtual String get_name() const override;
virtual bool _is_active(const Vector<String> &p_features) const;
virtual bool _initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features);
virtual bool _initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features, const Ref<EditorExportPreset> &p_preset);
virtual void _cleanup_container_format();
virtual bool _initialize_cache_directory();
virtual bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;