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doc: Sync classref with current source
Add missing enum bindings.
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22 changed files with 397 additions and 109 deletions
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@ -1998,9 +1998,6 @@ void RenderingServer::_bind_methods() {
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BIND_CONSTANT(MAX_GLOW_LEVELS);
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BIND_CONSTANT(MAX_CURSORS);
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BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
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BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
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@ -2018,6 +2015,9 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(SHADER_SKY);
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BIND_ENUM_CONSTANT(SHADER_MAX);
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BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
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BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
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BIND_ENUM_CONSTANT(ARRAY_VERTEX);
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BIND_ENUM_CONSTANT(ARRAY_NORMAL);
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BIND_ENUM_CONSTANT(ARRAY_TANGENT);
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@ -2045,9 +2045,10 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
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BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
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BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
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BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
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BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
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@ -2099,6 +2100,12 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
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BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
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BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
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BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
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BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
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BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
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BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
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@ -2118,6 +2125,11 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
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BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
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BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
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BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
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BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
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BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
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@ -2142,6 +2154,7 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
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BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
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BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
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@ -2174,6 +2187,11 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
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@ -2184,6 +2202,11 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
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BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
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BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
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BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
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@ -2193,6 +2216,13 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
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BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
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BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
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BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
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BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
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@ -2205,6 +2235,7 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
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BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
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BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
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BIND_ENUM_CONSTANT(INSTANCE_DECAL);
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BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
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BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE);
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BIND_ENUM_CONSTANT(INSTANCE_MAX);
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