Merge pull request #109993 from bruvzg/upscale_gl_check

Check renderer type when setting 3D upscaling mode.
This commit is contained in:
Thaddeus Crews 2025-08-27 13:39:41 -05:00
commit b86d05e7f8
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@ -145,6 +145,12 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF;
}
if (scaling_3d_mode != RS::VIEWPORT_SCALING_3D_MODE_OFF && scaling_3d_mode != RS::VIEWPORT_SCALING_3D_MODE_BILINEAR && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_BILINEAR;
scaling_type = RS::scaling_3d_mode_type(scaling_3d_mode);
WARN_PRINT_ONCE("MetalFX and FSR upscaling are not supported in the Compatibility renderer. Falling back to bilinear scaling.");
}
if (scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL && !RD::get_singleton()->has_feature(RD::SUPPORTS_METALFX_TEMPORAL)) {
if (RD::get_singleton()->has_feature(RD::SUPPORTS_METALFX_SPATIAL)) {
// Prefer MetalFX spatial if it is supported, which will be much more efficient than FSR2,
@ -974,6 +980,9 @@ void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::Viewport
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR2, "FSR2 is only available when using the Forward+ renderer.");
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL, "MetalFX Temporal is only available when using the Forward+ renderer.");
}
if (rendering_method == "gl_compatibility") {
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_METALFX_SPATIAL, "MetalFX Spatial is only available when using the Forward+ and Mobile renderers.");
}
if (viewport->scaling_3d_mode == p_mode) {
return;