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Windows: Make Direct3D 12 the default RD driver for new projects
For compatibility reasons, `vulkan` is kept as the technical default for the setting, but projects created in Godot 4.6 and later will set `d3d12` as the driver automatically. Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it fits their needs. Enable `d3d12=yes` by default in SCons so that custom Windows builds include Direct3D 12 support.
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Two options are supported:
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- [code]vulkan[/code] (default), Vulkan from native drivers. If [member rendering/rendering_device/fallback_to_vulkan] is enabled, this is used as a fallback if Direct3D 12 is not supported.
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- [code]d3d12[/code], Direct3D 12 from native drivers. If [member rendering/rendering_device/fallback_to_d3d12] is enabled, this is used as a fallback if Vulkan is not supported.
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[b]Note:[/b] Starting with Godot 4.6, new projects are configured by default to use [code]d3d12[/code] on Windows. Projects created before Godot 4.6 keep [code]vulkan[/code] for compatibility reasons, but it is recommended to switch them manually to [code]d3d12[/code].
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</member>
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<member name="rendering/rendering_device/fallback_to_d3d12" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the Forward+ renderer will fall back to Direct3D 12 if Vulkan is not supported. The fallback is always attempted regardless of this setting if Vulkan driver support was disabled at compile time.
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