Windows: Make Direct3D 12 the default RD driver for new projects

For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.

Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.

Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
This commit is contained in:
Rémi Verschelde 2025-11-26 13:45:14 +01:00
parent 3a97723ff2
commit b87fcf7e79
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GPG key ID: C3336907360768E1
3 changed files with 6 additions and 2 deletions

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@ -233,6 +233,7 @@ def get_flags():
return {
"arch": arch,
"d3d12": True,
"supported": ["d3d12", "dcomp", "library", "mono", "xaudio2"],
}
@ -923,7 +924,8 @@ def check_d3d12_installed(env, suffix):
print_error(
"The Direct3D 12 rendering driver requires dependencies to be installed.\n"
"You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
"See the documentation for more information:\n\t"
"https://docs.godotengine.org/en/latest/engine_details/development/compiling/compiling_for_windows.html"
"See the documentation for more information:\n"
"\thttps://docs.godotengine.org/en/latest/engine_details/development/compiling/compiling_for_windows.html\n"
"Alternatively, disable this driver by compiling with `d3d12=no` explicitly."
)
sys.exit(255)