Recommend Jolt Physics in SoftBody3D class reference

Jolt Physics has greatly improved SoftBody3D usability in Godot
compared to what was previously available with GodotPhysics3D.
This commit is contained in:
Hugo Locurcio 2025-06-01 17:16:04 +02:00
parent 64b09905c7
commit b89b2e9aa7

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@ -6,7 +6,7 @@
<description>
A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
Additionally, [SoftBody3D] is subject to wind forces defined in [Area3D] (see [member Area3D.wind_source_path], [member Area3D.wind_force_magnitude], and [member Area3D.wind_attenuation_factor]).
[b]Note:[/b] There are many known bugs in [SoftBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as trampolines).
[b]Note:[/b] It's recommended to use Jolt Physics when using [SoftBody3D] instead of the default GodotPhysics3D, as Jolt Physics' soft body implementation is faster and more reliable. You can switch the physics engine using the [member ProjectSettings.physics/3d/physics_engine] project setting.
</description>
<tutorials>
<link title="SoftBody">$DOCS_URL/tutorials/physics/soft_body.html</link>