Signals: Fix signals error prints for the new signal system

This commit is contained in:
Mateo Dev .59 2020-02-25 17:41:54 -03:00 committed by Rémi Verschelde
parent f742dabafe
commit b8f08b42e7
4 changed files with 16 additions and 10 deletions

View file

@ -1369,6 +1369,10 @@ void AnimationPlayerEditor::_prepare_onion_layers_1() {
call_deferred("_prepare_onion_layers_2");
}
void AnimationPlayerEditor::_prepare_onion_layers_1_deferred() {
call_deferred("_prepare_onion_layers_1");
}
void AnimationPlayerEditor::_prepare_onion_layers_2() {
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
@ -1501,16 +1505,16 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
void AnimationPlayerEditor::_start_onion_skinning() {
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
if (!get_tree()->is_connected("idle_frame", callable_mp((Object *)this, &Object::call_deferred))) {
get_tree()->connect("idle_frame", callable_mp((Object *)this, &Object::call_deferred), varray("_prepare_onion_layers_1"));
if (!get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
get_tree()->connect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
}
}
void AnimationPlayerEditor::_stop_onion_skinning() {
if (get_tree()->is_connected("idle_frame", callable_mp((Object *)this, &Object::call_deferred))) {
if (get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
get_tree()->disconnect("idle_frame", callable_mp((Object *)this, &Object::call_deferred));
get_tree()->disconnect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
_free_onion_layers();
@ -1726,11 +1730,11 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
play_bw_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
stop->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected), Vector<Variant>(), true);
animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
file->connect("file_selected", callable_mp(this, &AnimationPlayerEditor::_dialog_action));
frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), Vector<Variant>(), true);
scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed), Vector<Variant>(), true);
frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true));
scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
renaming = false;
last_active = false;