Add Input.is_physical_key_pressed method.

(cherry picked from commit 9877d91c4a)
This commit is contained in:
bruvzg 2021-11-23 11:14:19 +02:00 committed by Rémi Verschelde
parent 5555a69b5e
commit b8f888a43b
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5 changed files with 24 additions and 0 deletions

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@ -76,6 +76,11 @@ bool InputDefault::is_key_pressed(int p_scancode) const {
return keys_pressed.has(p_scancode);
}
bool InputDefault::is_physical_key_pressed(int p_scancode) const {
_THREAD_SAFE_METHOD_
return physical_keys_pressed.has(p_scancode);
}
bool InputDefault::is_mouse_button_pressed(int p_button) const {
_THREAD_SAFE_METHOD_
return (mouse_button_mask & (1 << (p_button - 1))) != 0;
@ -316,6 +321,13 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
keys_pressed.erase(k->get_scancode());
}
}
if (k.is_valid() && !k->is_echo() && k->get_physical_scancode() != 0) {
if (k->is_pressed()) {
physical_keys_pressed.insert(k->get_physical_scancode());
} else {
physical_keys_pressed.erase(k->get_physical_scancode());
}
}
Ref<InputEventMouseButton> mb = p_event;
@ -716,6 +728,7 @@ void InputDefault::release_pressed_events() {
flush_buffered_events(); // this is needed to release actions strengths
keys_pressed.clear();
physical_keys_pressed.clear();
joy_buttons_pressed.clear();
_joy_axis.clear();