Merge pull request #51671 from RandomShaper/fix_gdscript_crash

Fix some GDScript bugs
This commit is contained in:
George Marques 2021-09-17 12:29:40 -03:00 committed by GitHub
commit b8fdeb6467
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 62 additions and 15 deletions

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@ -1187,12 +1187,28 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
}
}
if (!list_resolved) {
GDScriptParser::DataType variable_type;
if (list_resolved) {
variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
variable_type.kind = GDScriptParser::DataType::BUILTIN;
variable_type.builtin_type = Variant::INT; // Can this ever be a float or something else?
p_for->variable->set_datatype(variable_type);
} else {
resolve_node(p_for->list);
if (p_for->list->datatype.has_container_element_type()) {
variable_type = p_for->list->datatype.get_container_element_type();
variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
} else if (p_for->list->datatype.is_typed_container_type()) {
variable_type = p_for->list->datatype.get_typed_container_type();
variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
} else {
// Last resort
// TODO: Must other cases be handled? Must we mark as unsafe?
variable_type.type_source = GDScriptParser::DataType::UNDETECTED;
variable_type.kind = GDScriptParser::DataType::VARIANT;
}
}
// TODO: If list is a typed array, the variable should be an element.
// Also applicable for constant range() (so variable is int or float).
p_for->variable->set_datatype(variable_type);
resolve_suite(p_for->loop);
p_for->set_datatype(p_for->loop->get_datatype());
@ -1480,8 +1496,7 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame
}
if (p_parameter->datatype_specifier != nullptr) {
resolve_datatype(p_parameter->datatype_specifier);
result = p_parameter->datatype_specifier->get_datatype();
result = resolve_datatype(p_parameter->datatype_specifier);
result.is_meta_type = false;
if (p_parameter->default_value != nullptr) {