Use subpasses to do 3D rendering and resolve in mobile renderer

This commit is contained in:
Bastiaan Olij 2021-06-26 20:49:25 +10:00
parent 2f1bc509dc
commit b920bf05a4
16 changed files with 798 additions and 155 deletions

View file

@ -1148,7 +1148,7 @@
</constant>
<constant name="TEXTURE_USAGE_CAN_COPY_TO_BIT" value="256" enum="TextureUsageBits">
</constant>
<constant name="TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT" value="512" enum="TextureUsageBits">
<constant name="TEXTURE_USAGE_INPUT_ATTACHMENT_BIT" value="512" enum="TextureUsageBits">
</constant>
<constant name="TEXTURE_SWIZZLE_IDENTITY" value="0" enum="TextureSwizzle">
</constant>