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Use subpasses to do 3D rendering and resolve in mobile renderer
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16 changed files with 798 additions and 155 deletions
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@ -1148,7 +1148,7 @@
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</constant>
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<constant name="TEXTURE_USAGE_CAN_COPY_TO_BIT" value="256" enum="TextureUsageBits">
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</constant>
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<constant name="TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT" value="512" enum="TextureUsageBits">
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<constant name="TEXTURE_USAGE_INPUT_ATTACHMENT_BIT" value="512" enum="TextureUsageBits">
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</constant>
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<constant name="TEXTURE_SWIZZLE_IDENTITY" value="0" enum="TextureSwizzle">
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</constant>
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