Fix particles resetting properties when emitting is toggled

This commit is contained in:
Qbieshay 2025-06-23 23:09:46 +02:00
parent 88b9932ce1
commit b93f6fa1ba
4 changed files with 4 additions and 4 deletions

View file

@ -41,7 +41,7 @@
void GPUParticles2D::set_emitting(bool p_emitting) {
// Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.
if (p_emitting && p_emitting != emitting && !use_fixed_seed) {
if (p_emitting && p_emitting != emitting && !use_fixed_seed && one_shot) {
set_seed(Math::rand());
}
if (p_emitting && one_shot) {