Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding

Prevents default values of VSNodeCustom from overriding by a script
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Rémi Verschelde 2021-04-27 10:42:51 +02:00 committed by GitHub
commit b95a82d46a
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 55 additions and 4 deletions

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@ -353,6 +353,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
bool is_expression = !expression_node.is_null();
String expression = "";
VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsnode.ptr());
if (custom_node) {
custom_node->_set_initialized(true);
}
GraphNode *node = memnew(GraphNode);
register_link(p_type, p_id, vsnode.ptr(), node);
@ -1782,8 +1787,15 @@ void VisualShaderEditor::_port_edited() {
ERR_FAIL_COND(!vsn.is_valid());
undo_redo->create_action(TTR("Set Input Default Port"));
undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr());
if (custom.is_valid()) {
undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, value);
undo_redo->add_undo_method(custom.ptr(), "_set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
} else {
undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
}
undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value);
undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port));
undo_redo->commit_action();