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Check for Vulkan Memory Model support and make it a variant.
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9 changed files with 87 additions and 45 deletions
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@ -48,6 +48,7 @@ class Fog : public RendererFog {
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private:
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static Fog *singleton;
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static int _get_fog_shader_group();
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static int _get_fog_variant();
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static int _get_fog_process_variant(int p_idx);
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@ -76,6 +77,13 @@ private:
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/* Volumetric Fog */
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struct VolumetricFogShader {
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enum ShaderGroup {
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SHADER_GROUP_BASE,
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SHADER_GROUP_NO_ATOMICS,
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SHADER_GROUP_VULKAN_MEMORY_MODEL,
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SHADER_GROUP_VULKAN_MEMORY_MODEL_NO_ATOMICS,
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};
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enum FogSet {
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FOG_SET_BASE,
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FOG_SET_UNIFORMS,
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