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https://github.com/godotengine/godot.git
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Check for Vulkan Memory Model support and make it a variant.
This commit is contained in:
parent
967e2d499a
commit
b962b38e74
9 changed files with 87 additions and 45 deletions
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@ -5588,6 +5588,8 @@ bool RenderingDeviceDriverD3D12::has_feature(Features p_feature) {
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return true;
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case SUPPORTS_IMAGE_ATOMIC_32_BIT:
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return true;
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case SUPPORTS_VULKAN_MEMORY_MODEL:
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return false;
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default:
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return false;
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}
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@ -2743,6 +2743,8 @@ bool RenderingDeviceDriverMetal::has_feature(Features p_feature) {
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return device_properties->features.metal_fx_temporal;
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case SUPPORTS_IMAGE_ATOMIC_32_BIT:
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return device_properties->features.supports_native_image_atomics;
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case SUPPORTS_VULKAN_MEMORY_MODEL:
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return true;
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default:
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return false;
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}
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@ -533,6 +533,7 @@ Error RenderingDeviceDriverVulkan::_initialize_device_extensions() {
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_register_requested_device_extension(VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME, false);
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_register_requested_device_extension(VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME, false);
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_register_requested_device_extension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME, false);
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_register_requested_device_extension(VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME, false);
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_register_requested_device_extension(VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_EXTENSION_NAME, false);
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// We don't actually use this extension, but some runtime components on some platforms
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@ -756,6 +757,7 @@ Error RenderingDeviceDriverVulkan::_check_device_capabilities() {
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VkPhysicalDeviceVulkan12Features device_features_vk_1_2 = {};
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VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {};
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VkPhysicalDeviceBufferDeviceAddressFeaturesKHR buffer_device_address_features = {};
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VkPhysicalDeviceVulkanMemoryModelFeaturesKHR vulkan_memory_model_features = {};
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VkPhysicalDeviceFragmentShadingRateFeaturesKHR fsr_features = {};
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VkPhysicalDeviceFragmentDensityMapFeaturesEXT fdm_features = {};
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VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {};
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@ -778,6 +780,11 @@ Error RenderingDeviceDriverVulkan::_check_device_capabilities() {
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buffer_device_address_features.pNext = next_features;
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next_features = &buffer_device_address_features;
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}
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if (enabled_device_extension_names.has(VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME)) {
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vulkan_memory_model_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR;
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vulkan_memory_model_features.pNext = next_features;
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next_features = &vulkan_memory_model_features;
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}
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}
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if (enabled_device_extension_names.has(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
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@ -826,6 +833,10 @@ Error RenderingDeviceDriverVulkan::_check_device_capabilities() {
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if (enabled_device_extension_names.has(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME)) {
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buffer_device_address_support = device_features_vk_1_2.bufferDeviceAddress;
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}
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if (enabled_device_extension_names.has(VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME)) {
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vulkan_memory_model_support = device_features_vk_1_2.vulkanMemoryModel;
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vulkan_memory_model_device_scope_support = device_features_vk_1_2.vulkanMemoryModelDeviceScope;
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}
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} else {
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if (enabled_device_extension_names.has(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
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shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
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@ -834,6 +845,10 @@ Error RenderingDeviceDriverVulkan::_check_device_capabilities() {
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if (enabled_device_extension_names.has(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME)) {
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buffer_device_address_support = buffer_device_address_features.bufferDeviceAddress;
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}
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if (enabled_device_extension_names.has(VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME)) {
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vulkan_memory_model_support = vulkan_memory_model_features.vulkanMemoryModel;
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vulkan_memory_model_device_scope_support = vulkan_memory_model_features.vulkanMemoryModelDeviceScope;
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}
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}
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if (enabled_device_extension_names.has(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
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@ -1078,6 +1093,15 @@ Error RenderingDeviceDriverVulkan::_initialize_device(const LocalVector<VkDevice
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create_info_next = &buffer_device_address_features;
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}
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VkPhysicalDeviceVulkanMemoryModelFeaturesKHR vulkan_memory_model_features = {};
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if (vulkan_memory_model_support && vulkan_memory_model_device_scope_support) {
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vulkan_memory_model_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR;
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vulkan_memory_model_features.pNext = create_info_next;
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vulkan_memory_model_features.vulkanMemoryModel = vulkan_memory_model_support;
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vulkan_memory_model_features.vulkanMemoryModelDeviceScope = vulkan_memory_model_device_scope_support;
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create_info_next = &vulkan_memory_model_features;
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}
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VkPhysicalDeviceFragmentShadingRateFeaturesKHR fsr_features = {};
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if (fsr_capabilities.pipeline_supported || fsr_capabilities.primitive_supported || fsr_capabilities.attachment_supported) {
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fsr_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR;
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@ -5901,6 +5925,8 @@ bool RenderingDeviceDriverVulkan::has_feature(Features p_feature) {
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#else
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return true;
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#endif
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case SUPPORTS_VULKAN_MEMORY_MODEL:
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return vulkan_memory_model_support && vulkan_memory_model_device_scope_support;
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default:
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return false;
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}
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@ -133,6 +133,8 @@ class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {
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StorageBufferCapabilities storage_buffer_capabilities;
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RenderingShaderContainerFormatVulkan shader_container_format;
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bool buffer_device_address_support = false;
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bool vulkan_memory_model_support = false;
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bool vulkan_memory_model_device_scope_support = false;
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bool pipeline_cache_control_support = false;
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bool device_fault_support = false;
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#if defined(VK_TRACK_DEVICE_MEMORY)
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@ -47,22 +47,29 @@ Fog::~Fog() {
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singleton = nullptr;
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}
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int Fog::_get_fog_shader_group() {
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RenderingDevice *rd = RD::get_singleton();
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bool use_32_bit_atomics = rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT);
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bool use_vulkan_memory_model = rd->has_feature(RD::SUPPORTS_VULKAN_MEMORY_MODEL);
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if (use_vulkan_memory_model) {
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return use_32_bit_atomics ? VolumetricFogShader::SHADER_GROUP_VULKAN_MEMORY_MODEL : VolumetricFogShader::SHADER_GROUP_VULKAN_MEMORY_MODEL_NO_ATOMICS;
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} else {
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return use_32_bit_atomics ? VolumetricFogShader::SHADER_GROUP_BASE : VolumetricFogShader::SHADER_GROUP_NO_ATOMICS;
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}
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}
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int Fog::_get_fog_variant() {
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RenderingDevice *rd = RD::get_singleton();
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if (rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
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return 0;
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} else {
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return 1;
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}
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bool use_32_bit_atomics = rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT);
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bool use_vulkan_memory_model = rd->has_feature(RD::SUPPORTS_VULKAN_MEMORY_MODEL);
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return (use_vulkan_memory_model ? 2 : 0) + (use_32_bit_atomics ? 0 : 1);
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}
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int Fog::_get_fog_process_variant(int p_idx) {
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RenderingDevice *rd = RD::get_singleton();
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if (rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
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return p_idx;
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} else {
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return p_idx + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX;
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}
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bool use_32_bit_atomics = rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT);
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bool use_vulkan_memory_model = rd->has_feature(RD::SUPPORTS_VULKAN_MEMORY_MODEL);
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return (use_vulkan_memory_model ? (VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX * 2) : 0) + (use_32_bit_atomics ? 0 : VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX) + p_idx;
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}
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/* FOG VOLUMES */
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@ -210,18 +217,14 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
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{
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String defines = "#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n";
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// Initialize local fog shader
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Vector<String> volumetric_fog_modes;
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volumetric_fog_modes.push_back("");
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volumetric_fog_modes.push_back("#define NO_IMAGE_ATOMICS\n");
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Vector<ShaderRD::VariantDefine> volumetric_fog_modes;
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(VolumetricFogShader::SHADER_GROUP_BASE, "", false));
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(VolumetricFogShader::SHADER_GROUP_NO_ATOMICS, "#define NO_IMAGE_ATOMICS\n", false));
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(VolumetricFogShader::SHADER_GROUP_VULKAN_MEMORY_MODEL, "#define USE_VULKAN_MEMORY_MODEL\n", false));
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(VolumetricFogShader::SHADER_GROUP_VULKAN_MEMORY_MODEL_NO_ATOMICS, "#define USE_VULKAN_MEMORY_MODEL\n#define NO_IMAGE_ATOMICS\n", false));
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volumetric_fog.shader.initialize(volumetric_fog_modes, defines);
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RenderingDevice *rd = RD::get_singleton();
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if (rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
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volumetric_fog.shader.set_variant_enabled(1, false);
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} else {
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volumetric_fog.shader.set_variant_enabled(0, false);
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}
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volumetric_fog.shader.enable_group(_get_fog_shader_group());
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material_storage->shader_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_FOG, _create_fog_shader_funcs);
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material_storage->material_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_FOG, _create_fog_material_funcs);
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@ -302,30 +305,24 @@ ALBEDO = vec3(1.0);
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if (p_is_using_radiance_cubemap_array) {
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defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
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}
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Vector<String> volumetric_fog_modes;
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volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n");
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volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n");
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volumetric_fog_modes.push_back("\n#define MODE_FILTER\n");
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volumetric_fog_modes.push_back("\n#define MODE_FOG\n");
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volumetric_fog_modes.push_back("\n#define MODE_COPY\n");
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volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define NO_IMAGE_ATOMICS\n");
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volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n#define NO_IMAGE_ATOMICS\n");
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volumetric_fog_modes.push_back("\n#define MODE_FILTER\n#define NO_IMAGE_ATOMICS\n");
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volumetric_fog_modes.push_back("\n#define MODE_FOG\n#define NO_IMAGE_ATOMICS\n");
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volumetric_fog_modes.push_back("\n#define MODE_COPY\n#define NO_IMAGE_ATOMICS\n");
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volumetric_fog.process_shader.initialize(volumetric_fog_modes, defines);
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RenderingDevice *rd = RD::get_singleton();
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for (int i = 0; i < VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX; i++) {
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if (rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
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volumetric_fog.process_shader.set_variant_enabled(i + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX, false);
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} else {
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volumetric_fog.process_shader.set_variant_enabled(i, false);
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Vector<ShaderRD::VariantDefine> volumetric_fog_modes;
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int shader_group = 0;
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for (int vk_memory_model = 0; vk_memory_model < 2; vk_memory_model++) {
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for (int no_atomics = 0; no_atomics < 2; no_atomics++) {
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String base_define = vk_memory_model ? "\n#define USE_VULKAN_MEMORY_MODEL" : "";
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base_define += no_atomics ? "\n#define NO_IMAGE_ATOMICS" : "";
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_DENSITY\n", false));
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n", false));
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_FILTER\n", false));
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_FOG\n", false));
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volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_COPY\n", false));
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shader_group++;
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}
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}
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volumetric_fog.process_shader.initialize(volumetric_fog_modes, defines);
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volumetric_fog.process_shader.enable_group(_get_fog_shader_group());
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volumetric_fog.process_shader_version = volumetric_fog.process_shader.version_create();
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for (int i = 0; i < VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX; i++) {
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volumetric_fog.process_pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, _get_fog_process_variant(i)));
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@ -48,6 +48,7 @@ class Fog : public RendererFog {
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private:
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static Fog *singleton;
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static int _get_fog_shader_group();
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static int _get_fog_variant();
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static int _get_fog_process_variant(int p_idx);
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@ -76,6 +77,13 @@ private:
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/* Volumetric Fog */
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struct VolumetricFogShader {
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enum ShaderGroup {
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SHADER_GROUP_BASE,
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SHADER_GROUP_NO_ATOMICS,
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SHADER_GROUP_VULKAN_MEMORY_MODEL,
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SHADER_GROUP_VULKAN_MEMORY_MODEL_NO_ATOMICS,
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};
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enum FogSet {
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FOG_SET_BASE,
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FOG_SET_UNIFORMS,
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@ -2,10 +2,12 @@
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#version 450
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#pragma use_vulkan_memory_model
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#VERSION_DEFINES
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#ifdef USE_VULKAN_MEMORY_MODEL
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#pragma use_vulkan_memory_model
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#endif
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layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
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#define DENSITY_SCALE 1024.0
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@ -2,10 +2,12 @@
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#version 450
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#pragma use_vulkan_memory_model
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#VERSION_DEFINES
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#ifdef USE_VULKAN_MEMORY_MODEL
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#pragma use_vulkan_memory_model
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#endif
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#ifdef MODE_DENSITY
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layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
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#else
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@ -953,6 +953,7 @@ public:
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SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
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SUPPORTS_BUFFER_DEVICE_ADDRESS,
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SUPPORTS_IMAGE_ATOMIC_32_BIT,
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SUPPORTS_VULKAN_MEMORY_MODEL,
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};
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enum SubgroupOperations {
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