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Update copyright statements to 2020
And apply clang-format 10 to the codebase.
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1447 changed files with 5601 additions and 3131 deletions
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@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@ -27,6 +27,7 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "visual_server_raster.h"
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#include "globals.h"
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#include "io/marshalls.h"
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@ -3016,7 +3017,8 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
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} break;
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default: {}
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default: {
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}
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}
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if (p_instance->extra_margin)
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@ -4435,7 +4437,8 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) {
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case INSTANCE_PARTICLES: {
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rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data);
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} break;
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default: {};
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default: {
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};
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}
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}
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@ -5221,7 +5224,8 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light, Scenar
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_light_instance_update_lispsm_shadow(p_light, p_scenario, p_camera, p_cull_range);
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// todo
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} break;
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default: {}
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default: {
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}
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}
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}
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