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Re-organize UI in the shader editor
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4b36c0491e
commit
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7 changed files with 153 additions and 18 deletions
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@ -136,10 +136,11 @@ class TextShaderEditor : public ShaderEditor {
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EDIT_EMOJI_AND_SYMBOL,
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};
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HBoxContainer *hbc = nullptr;
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MenuButton *edit_menu = nullptr;
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MenuButton *search_menu = nullptr;
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PopupMenu *bookmarks_menu = nullptr;
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MenuButton *help_menu = nullptr;
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Button *site_search = nullptr;
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PopupMenu *context_menu = nullptr;
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RichTextLabel *warnings_panel = nullptr;
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uint64_t idle = 0;
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@ -195,6 +196,7 @@ public:
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virtual bool is_unsaved() const override;
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virtual void save_external_data(const String &p_str = "") override;
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virtual void validate_script() override;
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virtual Control *get_top_bar() override;
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bool was_compilation_successful() const { return compilation_success; }
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bool get_trim_trailing_whitespace_on_save() const { return trim_trailing_whitespace_on_save; }
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