Re-organize UI in the shader editor

This commit is contained in:
Chaosus 2024-12-11 20:32:11 +03:00
parent 4b36c0491e
commit b983a05806
7 changed files with 153 additions and 18 deletions

View file

@ -136,10 +136,11 @@ class TextShaderEditor : public ShaderEditor {
EDIT_EMOJI_AND_SYMBOL,
};
HBoxContainer *hbc = nullptr;
MenuButton *edit_menu = nullptr;
MenuButton *search_menu = nullptr;
PopupMenu *bookmarks_menu = nullptr;
MenuButton *help_menu = nullptr;
Button *site_search = nullptr;
PopupMenu *context_menu = nullptr;
RichTextLabel *warnings_panel = nullptr;
uint64_t idle = 0;
@ -195,6 +196,7 @@ public:
virtual bool is_unsaved() const override;
virtual void save_external_data(const String &p_str = "") override;
virtual void validate_script() override;
virtual Control *get_top_bar() override;
bool was_compilation_successful() const { return compilation_success; }
bool get_trim_trailing_whitespace_on_save() const { return trim_trailing_whitespace_on_save; }