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Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - backported and extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
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11 changed files with 2611 additions and 13 deletions
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@ -30,8 +30,8 @@
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#include "spatial_editor_gizmos.h"
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#include "core/math/convex_hull.h"
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#include "core/math/geometry.h"
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#include "core/math/quick_hull.h"
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#include "scene/3d/audio_stream_player_3d.h"
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#include "scene/3d/baked_lightmap.h"
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#include "scene/3d/collision_polygon.h"
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@ -3550,7 +3550,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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if (points.size() > 3) {
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Vector<Vector3> varr = Variant(points);
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Geometry::MeshData md;
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Error err = QuickHull::build(varr, md);
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Error err = ConvexHullComputer::convex_hull(varr, md);
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if (err == OK) {
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Vector<Vector3> points2;
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points2.resize(md.edges.size() * 2);
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