[Scene] Add SceneStringName::FlatButton

This commit is contained in:
Chaosus 2024-12-05 17:13:20 +03:00
parent a372214a4a
commit ba39b078f5
44 changed files with 256 additions and 254 deletions

View file

@ -6554,14 +6554,14 @@ VisualShaderEditor::VisualShaderEditor() {
varying_menu->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed));
code_preview_button = memnew(Button);
code_preview_button->set_theme_type_variation("FlatButton");
code_preview_button->set_theme_type_variation(SceneStringName(FlatButton));
code_preview_button->set_toggle_mode(true);
code_preview_button->set_tooltip_text(TTR("Show generated shader code."));
toolbar->add_child(code_preview_button);
code_preview_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_preview_text));
shader_preview_button = memnew(Button);
shader_preview_button->set_theme_type_variation("FlatButton");
shader_preview_button->set_theme_type_variation(SceneStringName(FlatButton));
shader_preview_button->set_toggle_mode(true);
shader_preview_button->set_tooltip_text(TTR("Toggle shader preview."));
shader_preview_button->set_pressed(true);