Implement point size emulation in the forward shader for D3D12.

This commit is contained in:
Skyth 2025-10-28 17:21:34 +03:00
parent f5918a9d35
commit ba556ebe03
18 changed files with 249 additions and 46 deletions

View file

@ -6282,6 +6282,8 @@ bool RenderingDeviceDriverVulkan::has_feature(Features p_feature) {
return vulkan_memory_model_support && vulkan_memory_model_device_scope_support;
case SUPPORTS_FRAMEBUFFER_DEPTH_RESOLVE:
return framebuffer_depth_resolve;
case SUPPORTS_POINT_SIZE:
return true;
default:
return false;
}