GDScript: Fix UNSAFE_CALL_ARGUMENT warning for Variant constructors

This commit is contained in:
Danil Alexeev 2023-09-29 22:43:56 +03:00
parent 19890614c6
commit ba96d4f631
No known key found for this signature in database
GPG key ID: 124453E157DA8DC7
5 changed files with 78 additions and 24 deletions

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@ -3022,9 +3022,23 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else {
#ifdef DEBUG_ENABLED
mark_node_unsafe(p_call);
// We don't know what type was expected since constructors support overloads.
// TODO: Improve this by checking for matching candidates?
parser->push_warning(p_call->arguments[0], GDScriptWarning::UNSAFE_CALL_ARGUMENT, "1", function_name, "<unknown type>", "Variant");
// Constructors support overloads.
Vector<String> types;
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i != builtin_type && Variant::can_convert_strict((Variant::Type)i, builtin_type)) {
types.push_back(Variant::get_type_name((Variant::Type)i));
}
}
String expected_types = function_name;
if (types.size() == 1) {
expected_types += "\" or \"" + types[0];
} else if (types.size() >= 2) {
for (int i = 0; i < types.size() - 1; i++) {
expected_types += "\", \"" + types[i];
}
expected_types += "\", or \"" + types[types.size() - 1];
}
parser->push_warning(p_call->arguments[0], GDScriptWarning::UNSAFE_CALL_ARGUMENT, "1", "constructor", function_name, expected_types, "Variant");
#endif
p_call->set_datatype(call_type);
return;
@ -3069,9 +3083,9 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
#ifdef DEBUG_ENABLED
if (!(par_type.is_variant() && par_type.is_hard_type())) {
GDScriptParser::DataType arg_type = p_call->arguments[i]->get_datatype();
if (arg_type.is_variant() || !arg_type.is_hard_type() || !is_type_compatible(arg_type, par_type, true)) {
if (arg_type.is_variant() || !arg_type.is_hard_type()) {
mark_node_unsafe(p_call);
parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), function_name, par_type.to_string(), arg_type.to_string_strict());
parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), "constructor", function_name, par_type.to_string(), arg_type.to_string_strict());
}
}
#endif
@ -5057,7 +5071,7 @@ void GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p
// Argument can be anything, so this is unsafe (unless the parameter is a hard variant).
if (!(par_type.is_hard_type() && par_type.is_variant())) {
mark_node_unsafe(p_call->arguments[i]);
parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), p_call->function_name, par_type.to_string(), arg_type.to_string_strict());
parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), "function", p_call->function_name, par_type.to_string(), arg_type.to_string_strict());
}
#endif
} else if (par_type.is_hard_type() && !is_type_compatible(par_type, arg_type, true)) {
@ -5069,7 +5083,7 @@ void GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p
} else {
// Supertypes are acceptable for dynamic compliance, but it's unsafe.
mark_node_unsafe(p_call);
parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), p_call->function_name, par_type.to_string(), arg_type.to_string_strict());
parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), "function", p_call->function_name, par_type.to_string(), arg_type.to_string_strict());
#endif
}
#ifdef DEBUG_ENABLED