Removed unnecesary normal multiplication (only culling was really needed), fixes #17776

This commit is contained in:
Juan Linietsky 2018-11-16 10:52:31 -03:00
parent 256bbd3561
commit bb9127a78b
4 changed files with 3 additions and 9 deletions

View file

@ -42,8 +42,6 @@ layout(location = 4) in vec2 uv_attrib;
layout(location = 5) in vec2 uv2_attrib;
#endif
uniform float normal_mult;
#ifdef USE_SKELETON
layout(location = 6) in uvec4 bone_indices; // attrib:6
layout(location = 7) in vec4 bone_weights; // attrib:7
@ -280,11 +278,10 @@ void main() {
}
#endif
vec3 normal = normal_attrib * normal_mult;
vec3 normal = normal_attrib;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
vec3 tangent = tangent_attrib.xyz;
tangent *= normal_mult;
float binormalf = tangent_attrib.a;
#endif