mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland clients into a single connection, allowing us to redirect calls (e.g. create toplevel -> create subsurface). Mixed with some state tracking and emulation, we can embed a full-featured client into the editor.
This commit is contained in:
parent
ef34c3d534
commit
bbf65ae72f
25 changed files with 6053 additions and 23 deletions
2970
platform/linuxbsd/wayland/wayland_embedder.cpp
Normal file
2970
platform/linuxbsd/wayland/wayland_embedder.cpp
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue