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Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
Rename close requests to delete requests in `GraphEdit`
This commit is contained in:
commit
bc118b36ac
9 changed files with 42 additions and 37 deletions
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@ -453,7 +453,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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// All nodes are closable except the output node.
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if (p_id >= 2) {
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vsnode->set_closable(true);
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node->connect("close_request", callable_mp(editor, &VisualShaderEditor::_close_node_request).bind(p_type, p_id), CONNECT_DEFERRED);
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node->connect("delete_request", callable_mp(editor, &VisualShaderEditor::_delete_node_request).bind(p_type, p_id), CONNECT_DEFERRED);
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}
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graph->add_child(node);
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node->set_theme(vstheme);
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@ -3852,7 +3852,7 @@ void VisualShaderEditor::_convert_constants_to_parameters(bool p_vice_versa) {
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_close_node_request(int p_type, int p_node) {
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void VisualShaderEditor::_delete_node_request(int p_type, int p_node) {
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Ref<VisualShaderNode> node = visual_shader->get_node((VisualShader::Type)p_type, p_node);
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if (!node->is_closable()) {
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return;
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@ -3867,7 +3867,7 @@ void VisualShaderEditor::_close_node_request(int p_type, int p_node) {
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_close_nodes_request(const TypedArray<StringName> &p_nodes) {
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void VisualShaderEditor::_delete_nodes_request(const TypedArray<StringName> &p_nodes) {
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List<int> to_erase;
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if (p_nodes.is_empty()) {
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@ -4898,7 +4898,7 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
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_paste_nodes(true, menu_point);
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break;
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case NodeMenuOptions::DELETE:
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_close_nodes_request(TypedArray<StringName>());
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_delete_nodes_request(TypedArray<StringName>());
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break;
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case NodeMenuOptions::DUPLICATE:
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_duplicate_nodes();
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@ -5198,7 +5198,7 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
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graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes).bind(false));
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graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes).bind(false, Point2()));
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graph->connect("close_nodes_request", callable_mp(this, &VisualShaderEditor::_close_nodes_request));
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graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
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graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
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graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));
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graph->connect("connection_from_empty", callable_mp(this, &VisualShaderEditor::_connection_from_empty));
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