Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky 2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View file

@ -933,7 +933,7 @@ void VisualServerScene::instance_set_extra_visibility_margin( RID p_instance, re
}
Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const {
Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3& p_aabb, RID p_scenario) const {
Vector<ObjectID> instances;
@ -1143,7 +1143,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
AABB new_aabb;
Rect3 new_aabb;
#if 0
if (p_instance->base_type==INSTANCE_PORTAL) {
@ -1266,7 +1266,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
AABB new_aabb;
Rect3 new_aabb;
ERR_FAIL_COND(p_instance->base_type!=VS::INSTANCE_NONE && !p_instance->base.is_valid());
@ -2485,7 +2485,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.enabled=true;
Transform cell_to_xform = VSG::storage->gi_probe_get_to_cell_xform(p_instance->base);
AABB bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
Rect3 bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
float cell_size = VSG::storage->gi_probe_get_cell_size(p_instance->base);
probe->dynamic.light_to_cell_xform=cell_to_xform * p_instance->transform.affine_inverse();