Add templated version of ObjectDB::get_instance()

This commit is contained in:
kobewi 2025-03-27 14:42:42 +01:00
parent 594d64ec24
commit bc9d0c7835
49 changed files with 121 additions and 104 deletions

View file

@ -198,7 +198,7 @@ void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) {
}
rpc_node_data.insert(p_node, RPCNodeInfo());
rpc_node_data[p_node].node = p_node;
rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
rpc_node_data[p_node].node_path = ObjectDB::get_instance<Node>(p_node)->get_path();
}
void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) {
@ -304,7 +304,7 @@ void MultiplayerDebugger::ReplicationProfiler::add(const Array &p_data) {
const String what = p_data[0];
const ObjectID id = p_data[1];
const uint64_t size = p_data[2];
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(id));
MultiplayerSynchronizer *sync = ObjectDB::get_instance<MultiplayerSynchronizer>(id);
ERR_FAIL_NULL(sync);
if (!sync_data.has(id)) {
sync_data[id] = SyncInfo(sync);