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Add templated version of ObjectDB::get_instance()
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49 changed files with 121 additions and 104 deletions
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@ -100,7 +100,7 @@ void MultiplayerSynchronizer::_update_process() {
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}
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Node *MultiplayerSynchronizer::get_root_node() {
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return root_node_cache.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(root_node_cache)) : nullptr;
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return root_node_cache.is_valid() ? ObjectDB::get_instance<Node>(root_node_cache) : nullptr;
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}
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void MultiplayerSynchronizer::reset() {
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