mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Add font LCD sub-pixel anti-aliasing support.
This commit is contained in:
parent
230225d360
commit
bcc3643989
49 changed files with 933 additions and 303 deletions
|
@ -44,6 +44,21 @@ class TextServer : public RefCounted {
|
|||
GDCLASS(TextServer, RefCounted);
|
||||
|
||||
public:
|
||||
enum FontAntialiasing {
|
||||
FONT_ANTIALIASING_NONE,
|
||||
FONT_ANTIALIASING_GRAY,
|
||||
FONT_ANTIALIASING_LCD,
|
||||
};
|
||||
|
||||
enum FontLCDSubpixelLayout {
|
||||
FONT_LCD_SUBPIXEL_LAYOUT_NONE,
|
||||
FONT_LCD_SUBPIXEL_LAYOUT_HRGB,
|
||||
FONT_LCD_SUBPIXEL_LAYOUT_HBGR,
|
||||
FONT_LCD_SUBPIXEL_LAYOUT_VRGB,
|
||||
FONT_LCD_SUBPIXEL_LAYOUT_VBGR,
|
||||
FONT_LCD_SUBPIXEL_LAYOUT_MAX,
|
||||
};
|
||||
|
||||
enum Direction {
|
||||
DIRECTION_AUTO,
|
||||
DIRECTION_LTR,
|
||||
|
@ -230,8 +245,8 @@ public:
|
|||
virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) = 0;
|
||||
virtual String font_get_style_name(const RID &p_font_rid) const = 0;
|
||||
|
||||
virtual void font_set_antialiased(const RID &p_font_rid, bool p_antialiased) = 0;
|
||||
virtual bool font_is_antialiased(const RID &p_font_rid) const = 0;
|
||||
virtual void font_set_antialiasing(RID p_font_rid, FontAntialiasing p_antialiasing) = 0;
|
||||
virtual FontAntialiasing font_get_antialiasing(RID p_font_rid) const = 0;
|
||||
|
||||
virtual void font_set_generate_mipmaps(const RID &p_font_rid, bool p_generate_mipmaps) = 0;
|
||||
virtual bool font_get_generate_mipmaps(const RID &p_font_rid) const = 0;
|
||||
|
@ -569,6 +584,8 @@ VARIANT_ENUM_CAST(TextServer::ContourPointTag);
|
|||
VARIANT_ENUM_CAST(TextServer::SpacingType);
|
||||
VARIANT_BITFIELD_CAST(TextServer::FontStyle);
|
||||
VARIANT_ENUM_CAST(TextServer::StructuredTextParser);
|
||||
VARIANT_ENUM_CAST(TextServer::FontAntialiasing);
|
||||
VARIANT_ENUM_CAST(TextServer::FontLCDSubpixelLayout);
|
||||
|
||||
GDVIRTUAL_NATIVE_PTR(Glyph);
|
||||
GDVIRTUAL_NATIVE_PTR(CaretInfo);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue