Implement auto-tiling

This commit is contained in:
Mariano Suligoy 2017-10-21 22:42:23 -03:00
parent a0f49396d6
commit bcfb0a09f8
10 changed files with 1990 additions and 43 deletions

View file

@ -4572,9 +4572,9 @@ VSplitContainer *SpatialEditor::get_shader_split() {
return shader_split;
}
HSplitContainer *SpatialEditor::get_palette_split() {
HBoxContainer *SpatialEditor::get_palette_split() {
return palette_split;
return palette_split_container;
}
void SpatialEditor::_request_gizmo(Object *p_obj) {
@ -4851,6 +4851,10 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(palette_split);
palette_split_container = memnew(HBoxContainer);
palette_split_container->set_v_size_flags(SIZE_EXPAND_FILL);
palette_split->add_child(palette_split_container);
shader_split = memnew(VSplitContainer);
shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
palette_split->add_child(shader_split);