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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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parent
107f2961cc
commit
bd70b8e1f6
33 changed files with 447 additions and 72 deletions
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@ -4,7 +4,12 @@ from SCons.Util import WhereIs
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def run_closure_compiler(target, source, env, for_signature):
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closure_bin = os.path.join(os.path.dirname(WhereIs("emcc")), "node_modules", ".bin", "google-closure-compiler")
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closure_bin = os.path.join(
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os.path.dirname(WhereIs("emcc")),
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"node_modules",
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".bin",
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"google-closure-compiler",
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)
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cmd = [WhereIs("node"), closure_bin]
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cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
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for f in env["JSEXTERNS"]:
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@ -31,27 +36,29 @@ def get_build_version():
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return v
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def create_engine_file(env, target, source, externs):
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def create_engine_file(env, target, source, externs, threads_enabled):
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if env["use_closure_compiler"]:
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return env.BuildJS(target, source, JSEXTERNS=externs)
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return env.Textfile(target, [env.File(s) for s in source])
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subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"}
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return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
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def create_template_zip(env, js, wasm, worker, side):
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binary_name = "godot.editor" if env.editor_build else "godot"
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zip_dir = env.Dir("#bin/.web_zip")
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zip_dir = env.Dir(env.GetTemplateZipPath())
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in_files = [
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js,
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wasm,
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worker,
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"#platform/web/js/libs/audio.worklet.js",
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]
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out_files = [
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zip_dir.File(binary_name + ".js"),
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zip_dir.File(binary_name + ".wasm"),
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zip_dir.File(binary_name + ".worker.js"),
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zip_dir.File(binary_name + ".audio.worklet.js"),
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]
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if env["threads"]:
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in_files.append(worker)
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out_files.append(zip_dir.File(binary_name + ".worker.js"))
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# Dynamic linking (extensions) specific.
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if env["dlink_enabled"]:
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in_files.append(side) # Side wasm (contains the actual Godot code).
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@ -65,18 +72,20 @@ def create_template_zip(env, js, wasm, worker, side):
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"godot.editor.html",
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"offline.html",
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"godot.editor.js",
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"godot.editor.worker.js",
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"godot.editor.audio.worklet.js",
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"logo.svg",
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"favicon.png",
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]
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if env["threads"]:
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cache.append("godot.editor.worker.js")
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opt_cache = ["godot.editor.wasm"]
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subst_dict = {
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"@GODOT_VERSION@": get_build_version(),
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"@GODOT_NAME@": "GodotEngine",
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"@GODOT_CACHE@": json.dumps(cache),
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"@GODOT_OPT_CACHE@": json.dumps(opt_cache),
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"@GODOT_OFFLINE_PAGE@": "offline.html",
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"___GODOT_VERSION___": get_build_version(),
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"___GODOT_NAME___": "GodotEngine",
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"___GODOT_CACHE___": json.dumps(cache),
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"___GODOT_OPT_CACHE___": json.dumps(opt_cache),
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"___GODOT_OFFLINE_PAGE___": "offline.html",
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"___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false",
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}
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html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
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in_files.append(html)
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@ -88,7 +97,9 @@ def create_template_zip(env, js, wasm, worker, side):
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out_files.append(zip_dir.File("favicon.png"))
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# PWA
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service_worker = env.Substfile(
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target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
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target="#bin/godot${PROGSUFFIX}.service.worker.js",
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source=service_worker,
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SUBST_DICT=subst_dict,
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)
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in_files.append(service_worker)
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out_files.append(zip_dir.File("service.worker.js"))
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@ -115,6 +126,10 @@ def create_template_zip(env, js, wasm, worker, side):
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)
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def get_template_zip_path(env):
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return "#bin/.web_zip"
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def add_js_libraries(env, libraries):
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env.Append(JS_LIBS=env.File(libraries))
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