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Implement Framebuffer Subpass support
* Required for better optimizing mobile platforms * Will be used by the Vulkan mobile renderer.
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10 changed files with 870 additions and 256 deletions
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@ -341,13 +341,29 @@
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<description>
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</description>
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</method>
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<method name="draw_list_switch_to_next_pass">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="draw_list_switch_to_next_pass_split">
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<return type="PackedInt64Array">
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</return>
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<argument index="0" name="splits" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="framebuffer_create">
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<return type="RID">
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</return>
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<argument index="0" name="textures" type="Array">
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<argument index="0" name="textures" type="RID[]">
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</argument>
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<argument index="1" name="validate_with_format" type="int" default="-1">
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</argument>
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<argument index="2" name="view_count" type="int" default="1">
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</argument>
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<description>
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</description>
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</method>
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@ -363,11 +379,27 @@
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<description>
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</description>
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</method>
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<method name="framebuffer_create_multipass">
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<return type="RID">
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</return>
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<argument index="0" name="textures" type="RID[]">
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</argument>
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<argument index="1" name="passes" type="RDFramebufferPass[]">
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</argument>
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<argument index="2" name="validate_with_format" type="int" default="-1">
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</argument>
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<argument index="3" name="view_count" type="int" default="1">
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</argument>
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<description>
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</description>
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</method>
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<method name="framebuffer_format_create">
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<return type="int">
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</return>
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<argument index="0" name="attachments" type="RDAttachmentFormat[]">
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</argument>
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<argument index="1" name="view_count" type="int" default="1">
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</argument>
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<description>
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</description>
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</method>
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@ -379,11 +411,25 @@
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<description>
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</description>
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</method>
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<method name="framebuffer_format_create_multipass">
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<return type="int">
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</return>
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<argument index="0" name="attachments" type="RDAttachmentFormat[]">
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</argument>
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<argument index="1" name="passes" type="RDFramebufferPass[]">
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</argument>
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<argument index="2" name="view_count" type="int" default="1">
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</argument>
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<description>
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</description>
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</method>
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<method name="framebuffer_format_get_texture_samples">
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<return type="int" enum="RenderingDevice.TextureSamples">
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</return>
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<argument index="0" name="format" type="int">
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</argument>
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<argument index="1" name="render_pass" type="int" default="0">
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</argument>
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<description>
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</description>
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</method>
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@ -524,6 +570,8 @@
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</argument>
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<argument index="8" name="dynamic_state_flags" type="int" default="0">
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</argument>
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<argument index="9" name="for_render_pass" type="int" default="0">
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</argument>
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<description>
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</description>
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</method>
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