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Fix get_item_area_rect when tree is scrolled
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b0655dc86f
commit
bde87db443
2 changed files with 37 additions and 8 deletions
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@ -605,7 +605,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
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file_popup->add_separator();
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file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_LIBRARY);
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Rect2 pos = tree->get_item_rect(p_item, 1, 0);
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Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height)) - tree->get_scroll();
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Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height));
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file_popup->popup(Rect2(popup_pos, Size2()));
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file_dialog_animation = StringName();
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@ -645,7 +645,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
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file_popup->add_separator();
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file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_ANIMATION);
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Rect2 pos = tree->get_item_rect(p_item, 1, 0);
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Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height)) - tree->get_scroll();
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Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height));
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file_popup->popup(Rect2(popup_pos, Size2()));
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file_dialog_animation = anim_name;
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