Fix get_item_area_rect when tree is scrolled

This commit is contained in:
Giganzo 2025-01-28 06:40:28 +01:00
parent b0655dc86f
commit bde87db443
2 changed files with 37 additions and 8 deletions

View file

@ -605,7 +605,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
file_popup->add_separator();
file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_LIBRARY);
Rect2 pos = tree->get_item_rect(p_item, 1, 0);
Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height)) - tree->get_scroll();
Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height));
file_popup->popup(Rect2(popup_pos, Size2()));
file_dialog_animation = StringName();
@ -645,7 +645,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
file_popup->add_separator();
file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_ANIMATION);
Rect2 pos = tree->get_item_rect(p_item, 1, 0);
Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height)) - tree->get_scroll();
Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height));
file_popup->popup(Rect2(popup_pos, Size2()));
file_dialog_animation = anim_name;