Fix miscellaneous oddities around the class reference (part 6)

This commit is contained in:
Micky 2025-06-14 01:11:26 +02:00 committed by Micky
parent 9dd6c4dbac
commit be0c68845e
56 changed files with 117 additions and 117 deletions

View file

@ -44,8 +44,7 @@
<return type="bool" />
<param index="0" name="pos" type="Vector2" />
<description>
Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. The position is in local coordinates.
[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
Returns [code]true[/code] if the pixel at the given position is opaque, [code]false[/code] otherwise. Also returns [code]false[/code] if the given position is out of bounds or this sprite's [member texture] is [code]null[/code]. [param pos] is in local coordinates.
</description>
</method>
</methods>