Rename all gdnative occurences to gdextension

Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
This commit is contained in:
Gilles Roudière 2022-12-07 12:11:28 +01:00
parent c241f1c523
commit be1c9d677d
66 changed files with 2191 additions and 2192 deletions

View file

@ -73,7 +73,7 @@ static bool _create_project_solution_if_needed() {
CSharpLanguage *CSharpLanguage::singleton = nullptr;
GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
GDExtensionInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
&_instance_binding_create_callback,
&_instance_binding_free_callback,
&_instance_binding_reference_callback
@ -1293,7 +1293,7 @@ void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_bin
}
}
GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) {
GDExtensionBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDExtensionBool p_reference) {
CRASH_COND(!p_binding);
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
@ -2202,7 +2202,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
bool tool = false;
// TODO: Use GDNative godot_dictionary
// TODO: Use GDExtension godot_dictionary
Array methods_array;
methods_array.~Array();
Dictionary rpc_functions_dict;