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Overhaul the SurfaceUpgradeTool
This defers the update to a fresh restart of the editor (to ensure we aren't mid way through loading scenes anymore. It also ensures that the popup can't be used by multiple threads at once Co-authored-by: Yuri Sizov <yuris@humnom.net>
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5 changed files with 157 additions and 37 deletions
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@ -2076,10 +2076,10 @@ void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const St
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}
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if (warn_on_surface_upgrade) {
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if (p_path.is_empty()) {
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WARN_PRINT("A surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot.");
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} else {
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WARN_PRINT("A surface of " + p_path + " uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot.");
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WARN_PRINT_ONCE_ED("At least one surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot.");
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if (!p_path.is_empty()) {
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WARN_PRINT("A surface of " + p_path + " uses an old surface format and needs to be upgraded.");
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}
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}
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#endif
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