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[Android] Implement native input dialog support
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11 changed files with 87 additions and 3 deletions
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@ -71,7 +71,7 @@ bool DisplayServerAndroid::has_feature(Feature p_feature) const {
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case FEATURE_MOUSE:
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//case FEATURE_MOUSE_WARP:
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//case FEATURE_NATIVE_DIALOG:
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//case FEATURE_NATIVE_DIALOG_INPUT:
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case FEATURE_NATIVE_DIALOG_INPUT:
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//case FEATURE_NATIVE_DIALOG_FILE:
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//case FEATURE_NATIVE_ICON:
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//case FEATURE_WINDOW_TRANSPARENCY:
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@ -176,6 +176,19 @@ bool DisplayServerAndroid::clipboard_has() const {
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}
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}
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Error DisplayServerAndroid::dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) {
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GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
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ERR_FAIL_NULL_V(godot_java, FAILED);
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input_dialog_callback = p_callback;
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return godot_java->show_input_dialog(p_title, p_description, p_partial);
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}
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void DisplayServerAndroid::emit_input_dialog_callback(String p_text) {
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if (input_dialog_callback.is_valid()) {
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input_dialog_callback.call_deferred(p_text);
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}
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}
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TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_NULL_V(godot_io_java, Array());
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