[Android] Implement native input dialog support

This commit is contained in:
Anish Mishra 2024-10-27 16:29:55 +05:30
parent 08f9cba0fb
commit be5d7f757d
11 changed files with 87 additions and 3 deletions

View file

@ -67,6 +67,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
_get_clipboard = p_env->GetMethodID(godot_class, "getClipboard", "()Ljava/lang/String;");
_set_clipboard = p_env->GetMethodID(godot_class, "setClipboard", "(Ljava/lang/String;)V");
_has_clipboard = p_env->GetMethodID(godot_class, "hasClipboard", "()Z");
_show_input_dialog = p_env->GetMethodID(godot_class, "showInputDialog", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V");
_request_permission = p_env->GetMethodID(godot_class, "requestPermission", "(Ljava/lang/String;)Z");
_request_permissions = p_env->GetMethodID(godot_class, "requestPermissions", "()Z");
_get_granted_permissions = p_env->GetMethodID(godot_class, "getGrantedPermissions", "()[Ljava/lang/String;");
@ -268,6 +269,23 @@ bool GodotJavaWrapper::has_clipboard() {
}
}
Error GodotJavaWrapper::show_input_dialog(const String &p_title, const String &p_message, const String &p_existing_text) {
if (_show_input_dialog) {
JNIEnv *env = get_jni_env();
ERR_FAIL_NULL_V(env, ERR_UNCONFIGURED);
jstring jStrTitle = env->NewStringUTF(p_title.utf8().get_data());
jstring jStrMessage = env->NewStringUTF(p_message.utf8().get_data());
jstring jStrExistingText = env->NewStringUTF(p_existing_text.utf8().get_data());
env->CallVoidMethod(godot_instance, _show_input_dialog, jStrTitle, jStrMessage, jStrExistingText);
env->DeleteLocalRef(jStrTitle);
env->DeleteLocalRef(jStrMessage);
env->DeleteLocalRef(jStrExistingText);
return OK;
} else {
return ERR_UNCONFIGURED;
}
}
bool GodotJavaWrapper::request_permission(const String &p_name) {
if (_request_permission) {
JNIEnv *env = get_jni_env();