Improvements to shader editor

This commit is contained in:
kobewi 2022-07-28 18:28:38 +02:00
parent 2e05cc3314
commit beabbad390
2 changed files with 41 additions and 29 deletions

View file

@ -185,6 +185,7 @@ public:
void goto_line_selection(int p_line, int p_begin, int p_end);
void save_external_data(const String &p_str = "");
void validate_script();
bool is_unsaved() const;
virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
@ -226,6 +227,7 @@ class ShaderEditorPlugin : public EditorPlugin {
void _update_shader_list();
void _shader_selected(int p_index);
void _shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index);
void _menu_item_pressed(int p_index);
void _resource_saved(Object *obj);
void _close_shader(int p_index);
@ -235,8 +237,6 @@ class ShaderEditorPlugin : public EditorPlugin {
void _update_shader_list_status();
public:
virtual String get_name() const override { return "Shader"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;