mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
(cherry picked from commit c850ccb7c0)
This commit is contained in:
parent
fca4af0e58
commit
bec892c010
2 changed files with 9 additions and 3 deletions
|
|
@ -411,7 +411,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
ClassDB::register_class<Performance>();
|
||||
engine->add_singleton(Engine::Singleton("Performance", performance));
|
||||
|
||||
GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
|
||||
GLOBAL_DEF("debug/settings/crash_handler/message",
|
||||
String("Please include this when reporting the bug to the project developer."));
|
||||
GLOBAL_DEF("debug/settings/crash_handler/message.editor",
|
||||
String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
|
||||
|
||||
MAIN_PRINT("Main: Parse CMDLine");
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue