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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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commit
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57 changed files with 976 additions and 767 deletions
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@ -334,9 +334,9 @@ Error PluginScript::reload(bool p_keep_state) {
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// rpc_mode is passed as an optional field and is not part of MethodInfo
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Variant var = v["rpc_mode"];
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if (var != Variant()) {
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MultiplayerAPI::RPCConfig nd;
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Multiplayer::RPCConfig nd;
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nd.name = mi.name;
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nd.rpc_mode = MultiplayerAPI::RPCMode(int(var));
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nd.rpc_mode = Multiplayer::RPCMode(int(var));
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// TODO Transfer Channel
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if (_rpc_methods.find(nd) == -1) {
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_rpc_methods.push_back(nd);
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@ -345,7 +345,7 @@ Error PluginScript::reload(bool p_keep_state) {
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}
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// Sort so we are 100% that they are always the same.
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_rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>();
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_rpc_methods.sort_custom<Multiplayer::SortRPCConfig>();
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Array *signals = (Array *)&manifest.signals;
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for (int i = 0; i < signals->size(); ++i) {
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@ -484,7 +484,7 @@ int PluginScript::get_member_line(const StringName &p_member) const {
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return -1;
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}
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const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const {
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const Vector<Multiplayer::RPCConfig> PluginScript::get_rpc_methods() const {
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return _rpc_methods;
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}
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