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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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57 changed files with 976 additions and 767 deletions
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@ -1857,7 +1857,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
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StringName func_name;
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bool is_static = false;
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MultiplayerAPI::RPCConfig rpc_config;
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Multiplayer::RPCConfig rpc_config;
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GDScriptDataType return_type;
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return_type.has_type = true;
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return_type.kind = GDScriptDataType::BUILTIN;
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@ -2086,7 +2086,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP
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return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script);
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}
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codegen.generator->write_start(p_script, func_name, false, MultiplayerAPI::RPCConfig(), return_type);
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codegen.generator->write_start(p_script, func_name, false, Multiplayer::RPCConfig(), return_type);
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if (p_is_setter) {
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uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype()));
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