[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli 2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View file

@ -468,7 +468,7 @@ private:
int _initial_line = 0;
bool _static = false;
MultiplayerAPI::RPCConfig rpc_config;
Multiplayer::RPCConfig rpc_config;
GDScript *_script = nullptr;
@ -588,7 +588,7 @@ public:
void disassemble(const Vector<String> &p_code_lines) const;
#endif
_FORCE_INLINE_ MultiplayerAPI::RPCConfig get_rpc_config() const { return rpc_config; }
_FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; }
GDScriptFunction();
~GDScriptFunction();
};