[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli 2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View file

@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
}
if (p_name == "rpc/mode") {
rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
rpc_mode = Multiplayer::RPCMode(int(p_value));
return true;
}
@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size();
}
void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) {
rpc_mode = p_mode;
}
MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode;
}
@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() {
stack_size = 256;
stack_less = false;
sequenced = true;
rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
rpc_mode = Multiplayer::RPC_MODE_DISABLED;
}
VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
sequenced = true;
rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
rpc_mode = Multiplayer::RPC_MODE_DISABLED;
}
void VisualScriptFunction::set_stack_less(bool p_enable) {