[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli 2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View file

@ -49,7 +49,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
MultiplayerAPI::RPCMode rpc_mode;
Multiplayer::RPCMode rpc_mode;
bool sequenced;
protected:
@ -96,8 +96,8 @@ public:
void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const;
void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
MultiplayerAPI::RPCMode get_rpc_mode() const;
void set_rpc_mode(Multiplayer::RPCMode p_mode);
Multiplayer::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;