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Added move_toward functions for float, Vector2 and Vector3
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252c841d7f
commit
c00427add3
24 changed files with 205 additions and 36 deletions
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@ -68,6 +68,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
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"lerp",
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"inverse_lerp",
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"range_lerp",
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"move_toward",
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"dectime",
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"randomize",
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"randi",
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@ -206,6 +207,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_LERP:
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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case MATH_DECTIME:
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case MATH_WRAP:
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case MATH_WRAPF:
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@ -347,6 +349,14 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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else
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return PropertyInfo(Variant::REAL, "weight");
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} break;
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case MATH_MOVE_TOWARD: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "from");
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else if (p_idx == 1)
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return PropertyInfo(Variant::REAL, "to");
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else
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return PropertyInfo(Variant::REAL, "delta");
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} break;
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case MATH_DECTIME: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "value");
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@ -580,6 +590,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
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case MATH_INVERSE_LERP:
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case MATH_RANGE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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case MATH_DECTIME: {
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t = Variant::REAL;
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@ -916,6 +927,13 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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VALIDATE_ARG_NUM(2);
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*r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_MOVE_TOWARD: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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*r_return = Math::move_toward((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_DECTIME: {
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VALIDATE_ARG_NUM(0);
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@ -1363,6 +1381,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(MATH_LERP);
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BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
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BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
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BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD);
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BIND_ENUM_CONSTANT(MATH_DECTIME);
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BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
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BIND_ENUM_CONSTANT(MATH_RAND);
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@ -1453,6 +1472,7 @@ void register_visual_script_builtin_func_node() {
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/smoothstep", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SMOOTHSTEP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
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